Top 7 Elearning Platforms to Benefit From in 2020

Technology is transforming our way of life and functioning easily. The technology acceptance curriculum lags behind. Training will bring a positive difference to the world. Education technologies will lead to the reduction of existing challenges to higher education worldwide. We also listed some of the key patterns and innovations in elearning for next year.

Best Elearning Platforms 2020:

elearning

Coursera:

Coursera was founded by computer science professors Andrew Ng and Daphne Koller from Stanford University in 2012 and provides vast free online instruction, education, degree, technical, and master tracks. Professional content provider Coursera provides online classes from the world’s leading Universities, popularly known as MOOCs or huge Free Online Classes. It currently has more than 200 members from 48 nations. Universities including Stanford, Duke, Penn, Princeton, Michigan, Peking, and Paris HEC are among these collaborators.

EdX:

EdX is a trustworthy teaching and elearning site. Created by Harvard and MIT, edX houses over 20 million learners, most of the world’s top universities, and major businesses. As a multinational non-profit, edX changes conventional education by eliminating expenses, place, and access hurdles. In order to meet the need for people’s own learning, edX reimagines the educational opportunity and offers high-quality, engaging learning opportunities like the latest MicroMasters programs. edX provides training courses for young minds on subjects from data and computer science to leadership and communication that helps students at any level, whether joining the work markets, shifting sectors, aiming to encourage or pursue new interests. EdX’s the location you’re going to prepare.

Khan Academy:

khan academy elearning

Khan Academy offers practice drills, training videos, and a customized dashboard that helps students to learn in and beyond their classes at their own pace. they deal in mathematics, physics, technology, literature, the history of art, economics, and more, including K-14 and the planning of tests (SAT, Praxis, LSAT). We concentrate on the mastery of skills to help students develop solid foundations so that they can learn the next thing!

Leverage Edu:

Leverage Edu began as a university entry portal, and in the past year has expanded to a full-stack market. It uses AI to assist students by mentorship items, end-to-end application manuals, first-time workshops and one-to-one interactive job tips for various workstreams. They fund students through several global collaborations with bursaries, college grants, rental assistance and VISA. Leverage Edu today comprises over seventy-five advisors from institutions such as Apple, Goldman Sachs, and several others in Ivy League.

NoPaperForms:

NoPaperForms is a SAAS-based automation enrolment technology aimed at optimizing the admission process in educational institutions globally.

It allows organisations to enhance their outreach, enhance recruiting activities, increase the support offered by clients and boost the outcomes and promises to be 100% open in the admission process. The business has now collaborated with more than 192 organizations and processed 350K+ questions in 1.2Mn+ requests. In December 2018 the firm increased its Series B investment from the current investor-Data Edge India Ltd. by some 500 per cent in the span of a year to INR 100 Cr. ($13.9 million).

Quizziz:

Over their offices in California and Bangalore, Quizziz incorporates aspects of game design and lets teachers turn their assignments and exams into self-sustaining games and offers immediate reviews to help students learn to achieve mastery. Teachers will use their own material and can pick millions of quizzes produced by educators. Both gadgets of your choice will be used by students. Different game modes allow students to play as a group and complete tasks however they want.

Smartivity:

In the Scientific Engineering Maths (STEM) area, smartivity works. Innovative learning using technology such as Digital and Virtual Reality, Robotics, interactive learning and concrete play creativity is an important resource. It meets the developmental needs of kids aged 3-14 years and exposes them through plug & play to the fundamental values of STEM. For example, students of classes 9 and 10 can enter virtual reality environments designed to learn abstract concepts in physics, chemistry and biology through their virtual reality app, VRX.

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